Unreal Engine for Virtual Production
– Duration: 10 sessions (4 hours each) + 1 full-day hands-on practical workshop (after Session 2)
– Mode: Online + In-Person Practical Workshop
– Level: Beginner-Friendly
Session 1: Introduction to Unreal Engine for Virtual Production
– Overview of Virtual Production & its role in filmmaking
– Introduction to Unreal Engine interface & navigation
– Setting up a new project & understanding file structures
– Hands-on: Creating your first virtual set
– Q&A + Assignment
Session 2: Real-Time Rendering & Asset Management
– Understanding real-time rendering & its benefits
– Optimizing frame rates, LODs, and performance settings
– Exploring Megascans, Quixel Bridge, & asset importing
– Hands-on: Setting up a simple previsualization scene
– Q&A + Assignment
1-Day Hands-On Practical Workshop (After Session 2)
– Live Virtual Production Workflow in Action!
– Greenscreen shooting using Jetset by Lightcraft
– Real-time compositing & scene matching
– Camera tracking techniques for live-action integration
Session 3: World Building & Set Dressing
– Creating large-scale environments for film & TV
– Understanding landscapes, foliage, atmosphere, and sky settings
– Material editing & shader basics for realistic environments
– Hands-on: Designing a fully dressed 3D scene
– Q&A + Assignment
Session 4: Lighting & Cinematic Composition
– Cinematic lighting techniques used in real-world productions
– Real-time vs baked lighting and their applications
– Hands-on: Crafting a mood-driven cinematic lighting setup
– Q&A + Assignment
Session 5: Camera Setup & Virtual Cinematography
– Understanding Unreal Engine’s Cine Camera Actor
– Lens settings, depth of field, motion blur, and exposure control
– Virtual camera tracking & animation
– Hands-on: Shooting a short cinematic sequence in Unreal
– Q&A + Assignment
Session 6: Greenscreen Compositing & Live Virtual Production
– Working with green screen footage in Unreal Engine
– Real-time compositing with Jetset by Lightcraft
– Keying, color matching, and integrating real-world actors into CG environments
– Hands-on: Live greenscreen compositing in Unreal
– Q&A + Assignment
Session 7: Real-Time VFX & Simulations
– Creating realistic smoke, fire, rain, and destruction effects
– Introduction to Niagara VFX system
– Using Chaos Physics for dynamic simulations
– Hands-on: Simulating an action-packed sequence with VFX
– Q&A + Assignment
Session 8: Advanced Animation Techniques )
– Character animation using Mixamo
– Physics-based animation refinement with Cascadeur
– Hands-on: Applying captured motion to a CG character
– Q&A + Assignment
Session 9: Multi-User Collaboration & Remote Virtual Production
– Setting up a multi-user editing workflow in Unreal
– Remote production pipelines for teams working globally
– Cloud rendering & virtual scouting
– Hands-on: Collaborating on a live Unreal Engine project
– Q&A + Assignment
Session 10: Final Project & Virtual Production Workflow Review
– Best practices for a professional virtual production pipeline
– Rendering techniques & exporting for film and TV
– Hands-on: Putting everything together in a final scene
– Feedback & career pathways for Virtual Production artists
– Final Q&A
Who is this course for?
Filmmakers, VFX Artists, Animators, and Game Developers looking to break into Virtual Production.
Ready to create cinematic magic with Unreal Engine? Register now—limited seats available!
Pay here. For Students, please drop a mail to unreal@tplusplus.co with a scan of your college id card or any other age proof indicating you are below 22 years of age.