Unreal Engine for Virtual Production

Duration: 10 sessions (4 hours each) + 1 full-day hands-on practical workshop (after Session 2)
Mode: Online + In-Person Practical Workshop
Level: Beginner-Friendly


Session 1: Introduction to Unreal Engine for Virtual Production

– Overview of Virtual Production & its role in filmmaking
– Introduction to Unreal Engine interface & navigation
– Setting up a new project & understanding file structures
Hands-on: Creating your first virtual set
– Q&A + Assignment


Session 2: Real-Time Rendering & Asset Management

Understanding real-time rendering & its benefits
– Optimizing frame rates, LODs, and performance settings
– Exploring Megascans, Quixel Bridge, & asset importing
Hands-on: Setting up a simple previsualization scene
– Q&A + Assignment


1-Day Hands-On Practical Workshop (After Session 2)

Live Virtual Production Workflow in Action!
Greenscreen shooting using Jetset by Lightcraft
Real-time compositing & scene matching
Camera tracking techniques for live-action integration


Session 3: World Building & Set Dressing

Creating large-scale environments for film & TV
– Understanding landscapes, foliage, atmosphere, and sky settings
Material editing & shader basics for realistic environments
Hands-on: Designing a fully dressed 3D scene
– Q&A + Assignment


Session 4: Lighting & Cinematic Composition

Cinematic lighting techniques used in real-world productions
Real-time vs baked lighting and their applications
Hands-on: Crafting a mood-driven cinematic lighting setup
– Q&A + Assignment


Session 5: Camera Setup & Virtual Cinematography

– Understanding Unreal Engine’s Cine Camera Actor
Lens settings, depth of field, motion blur, and exposure control
Virtual camera tracking & animation
Hands-on: Shooting a short cinematic sequence in Unreal
– Q&A + Assignment


Session 6: Greenscreen Compositing & Live Virtual Production

Working with green screen footage in Unreal Engine
Real-time compositing with Jetset by Lightcraft
Keying, color matching, and integrating real-world actors into CG environments
Hands-on: Live greenscreen compositing in Unreal
– Q&A + Assignment


Session 7: Real-Time VFX & Simulations

– Creating realistic smoke, fire, rain, and destruction effects
– Introduction to Niagara VFX system
– Using Chaos Physics for dynamic simulations
Hands-on: Simulating an action-packed sequence with VFX
– Q&A + Assignment


Session 8: Advanced Animation Techniques )

Character animation using Mixamo
Physics-based animation refinement with Cascadeur
Hands-on: Applying captured motion to a CG character
– Q&A + Assignment


Session 9: Multi-User Collaboration & Remote Virtual Production

– Setting up a multi-user editing workflow in Unreal
– Remote production pipelines for teams working globally
Cloud rendering & virtual scouting
Hands-on: Collaborating on a live Unreal Engine project
– Q&A + Assignment


Session 10: Final Project & Virtual Production Workflow Review

– Best practices for a professional virtual production pipeline
Rendering techniques & exporting for film and TV
Hands-on: Putting everything together in a final scene
– Feedback & career pathways for Virtual Production artists
– Final Q&A


Who is this course for?

Filmmakers, VFX Artists, Animators, and Game Developers looking to break into Virtual Production.

Ready to create cinematic magic with Unreal Engine? Register nowlimited seats available!
Pay here. For Students, please drop a mail to unreal@tplusplus.co with a scan of your college id card or any other age proof indicating you are below 22 years of age.